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1.
Journal of Applied Analysis and Computation ; 12(5):1748-1762, 2022.
Article in English | Scopus | ID: covidwho-2056374

ABSTRACT

Social distancing strategy (including Six-Foot Rule, wearing masks, and other easy-to-operate measures) and quarantine measures have played a critical role in the early stage of the COVID-19 epidemic. In order to explore the mechanisms of these two human interventions accurately, we develop a coupling epidemiological-behavioral model based on evolutionary game the-ory. Individuals decide whether to take strategy measures based on rational consideration of payoffs. Moreover, authorities also balance the costs and effectiveness of the interventions at the public level. Our simulation shows that social distancing strategy can suppress every single outbreak effectively. In the early stage of an epidemic, the implementation of the quarantine measures determines the scale of the epidemic. Timely and effective quarantine measures can control recurrent outbreaks without social lockdown. Support policy for individual-level intervention or high diagnosis rates are beneficial to control the epidemic but require long-term social lockdown. © 2022, Wilmington Scientific Publisher. All rights reserved.

2.
Physical Review Research ; 4(1), 2022.
Article in English | Scopus | ID: covidwho-1735718

ABSTRACT

An infodemic - an outpouring of information, including misleading and also fake news - is accompanying the current pandemic caused by SARS-CoV-2. In the absence of valid therapeutic approaches, behavioral responses may seriously affect the social dynamics of contagion, so the infodemic may cause confusion and disorientation in the public, leading to possible individually and socially harmful choices. This new phenomenon requires specific modeling efforts to better understand the complex intertwining of the epidemic and infodemic components of a pandemic crisis, with a view to building an integrative public health approach. We propose three models, from epidemiology to game theory, as potential candidates for the onset of the infodemics and statistically assess their accuracy in reproducing real infodemic waves observed in a data set of 390 million tweets collected worldwide. Our results show that evolutionary game-theory models are the most suitable ones to reproduce the observed infodemic modulations around the onset of the local epidemic wave. Furthermore, we find that the number of confirmed COVID-19 reported cases in each country and worldwide are driving the modeling dynamics with opposite effects. © 2022 authors. Published by the American Physical Society.

3.
BMC Public Health ; 22(1): 138, 2022 01 20.
Article in English | MEDLINE | ID: covidwho-1643132

ABSTRACT

BACKGROUND: The COVID-19 pandemic has caused more than 25 million cases and 800 thousand deaths worldwide to date. In early days of the pandemic, neither vaccines nor therapeutic drugs were available for this novel coronavirus. All measures to prevent the spread of COVID-19 are thus based on reducing contact between infected and susceptible individuals. Most of these measures such as quarantine and self-isolation require voluntary compliance by the population. However, humans may act in their (perceived) self-interest only. METHODS: We construct a mathematical model of COVID-19 transmission with quarantine and hospitalization coupled with a dynamic game model of adaptive human behavior. Susceptible and infected individuals adopt various behavioral strategies based on perceived prevalence and burden of the disease and sensitivity to isolation measures, and they evolve their strategies using a social learning algorithm (imitation dynamics). RESULTS: This results in complex interplay between the epidemiological model, which affects success of different strategies, and the game-theoretic behavioral model, which in turn affects the spread of the disease. We found that the second wave of the pandemic, which has been observed in the US, can be attributed to rational behavior of susceptible individuals, and that multiple waves of the pandemic are possible if the rate of social learning of infected individuals is sufficiently high. CONCLUSIONS: To reduce the burden of the disease on the society, it is necessary to incentivize such altruistic behavior by infected individuals as voluntary self-isolation.


Subject(s)
COVID-19 , Pandemics , Epidemiological Models , Humans , Quarantine , SARS-CoV-2
4.
Theor Popul Biol ; 143: 62-76, 2022 02.
Article in English | MEDLINE | ID: covidwho-1577811

ABSTRACT

Strain competition plays an important role in shaping the dynamics of multiple pathogen outbreaks in a population. Competition may lead to exclusion of some pathogens, while it may influence the invasion of an emerging mutant in the population. However, little emphasis has been given to understand the influence of human vaccination choice on pathogen competition or strain invasion for vaccine-preventable infectious diseases. Coupling game dynamic framework of vaccination choice and compartmental disease transmission model of two strains, we explore invasion and persistence of a mutant in the population despite having a lower reproduction rate than the resident one. We illustrate that higher perceived strain severity and lower perceived vaccine efficacy are necessary conditions for the persistence of a mutant strain. The numerical simulation also extends these invasion and persistence analyses under asymmetric cross-protective immunity of these strains. We show that the dynamics of this cross-immunity model under human vaccination choices is determined by the interplay of parameters defining the cross-immune response function, perceived risk of infection, and vaccine efficacy, and it can exhibit invasion and persistence of mutant strain, even complete exclusion of resident strain in the regime of sufficiently high perceived risk. We conclude by discussing public health implications of the results, that proper risk communication in public about the severity of the disease is an important task to reduce the chance of mutant invasion. Thus, understanding pathogen competitions under social interactions and choices may be an important component for policymakers for strategic decision-making.


Subject(s)
Communicable Diseases , Imitative Behavior , Communicable Diseases/epidemiology , Computer Simulation , Disease Outbreaks/prevention & control , Humans , Vaccination
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